Getting Better

At the end of an adventure or whenever the GM feels like, the attributes of the character may increase.

If this happens, the attribute gets a certain amount of experience, and if this experience is the same value or higher than the attributes normal value, the attribute increases by one and the character gets a new skillpoint.

When a character survives, he gets 1D6 points on every attribute.

Also the character gets 1D6 points on every undamaged attribute.

The character may get +1 to +3 for good actions, good roleplaying, partysaving actions or saving others from death.

Learning new skills
After the adventure the character may learn new skills, when his attribute increased to 5, 10, 15 or 20 (or 10, 20, 30, 40) and so may learn a new skill by raising the Level from 0 to 1  or advance the skill level by paying skill points.

Normally the character needs 1 week x level to learn a new level. With a teacher, depending on th skill or GM,  it is reduced to one week or the character actually needs a teacher to advance.

Healing vital damage
After the adventure, the character may loose 1 skill point to heal one vital damage point, he received in the last adventure.