Group

Group
As members of the group counts everyone, who spend at least a week or an adventure with the character.

Level 0:

The character mistrust his group and is always worried about them.

Level 1:

The character knows the other characters and actions cost 10 initiative less then normally, if he acts with a groupmember together, if he waits on his action, or if one action needs the other.

Level 2:

The character gets anothe rminute to decide his action in a fight.

Level 3:

the character gets half his psyche to all his checks, if another Groupmember is in a 5m radius.

Level 4:

The bonus also counts, if dead or uncounscious (or alive) groupmember are in a 10 m radius,

Also the character only falls uncounscious at the end of the round, if he is the last groupmember standing.

Ability
Community: All groupmember around the character in a 3m radius may rethrow no critical failure checks.

Fellowship: All groupmember in a 3m radius around the character may ignore critical failures.

Friendship: All groupmember in a 3m radius reduce their cost by 1 to a minimum of 1