Research

Research
Level 0:

Identify: 2D6 turns: The character tries to find out, how a item works and what it does. it needs a hard researchcheck and it only can it once until he upgrades research or Knowledge.

Level 1:

The character can create in a labrotary new items.

Indentify: 1D6 turns:The difficulty depends, if the character only sees the item it needs a hard researchcheck(100), touches normal(75) and if he holds the item and can examine freely easy reseachcheck(50)

Level 2:

Indentify only is a complex action.

The character can build special items, which only last for 1 Adventure. it requires a hard researchcheck(100).

this item only has bad Quality and breaks after a critical failure with it. It cannot be repaired.

weakspot: the character can use his complex action for 1D6 turns to try to find a weakspot on an enemy. It needs a Researchcheck at the end. The weakspot can be communicated.

Level 3:

1D4 turns after the character identifys a item, he may use it without restrictions as he would have the skill (not Ability)

The Character can make experiments. These can give him bonusses in the future.

Also the character can idetify artifacts in his labrotary in 1D4 weeks.

Level 4:

The character can build special items, which last for one adventure. it requires a researchcheck.

Ability
Mad scientist: The character does not get Psychepoint from his experiments.

Hunter of the lost: The character can identify Atefacts in 1 Phase and get 1D6 Experience for it.

Longlivity: At the end of the Adventure, the character may try to make his inventions of this adventure more stabil. if the Reseachcheck passes, he may use them as normal item.