First aid(Skill)

First aid(unlearned)
This skill is used, when the character tries to stop a bleeding, splint a fracture or just give back some attribute point. The character needs a medipack for that, which is the summary of patches, bandages and som medication.

At the unlearned level, each medipack can only be used once and it heals a bleeding, splint a fracture (reduce the effect of a vital damage by 50%) or heals 1D12 normal damage.

Depending on how much time the character takes, the difficulty is determed:

very easy (0): 1 phase, easy: 5 rounds, normal: 3 rounds, hard: 2 rounds, very hard: 1 round

First aid(novice)
Instead of totally using the medipack, the character only use 1 quality of the medipack, with the same effect as before.

The character is able to heal with critical success (+100% effect), a vital effect even boosts it by 200% (50 point over difficullty)

Identify disease: The character reconizes a disease by their symptons. normal: 1phase, hard: 5 rounds, very hard: 1 round.

Medicine(expert)
All Medipacks double their effect.

CPR: The character can try to revive a maximal 10 minute dead. The revived only has 1 point in his head and the rest counts as critical damage.

Medicine(master)
Choose one bodypart: the character can heal critical damage in that bodypart. (only normal medipack healing)

Herbalsim(expert)
The character knows about herbs and can find them.

find herbs: the character finds 1D4 dose of a common herb in thsi area. its hard to find a herb and it takes 1 phase.

The character can create potions and medipacks with the herbs. (and other things)

Poison(expert)
The character can create poison out of medipacks. Thsi takes a phase (normal) or one turn (hard)

Team(expert)
The character is used to his companions and is reassured and feels saver with them around.

the character gets +5 to all checks for every known, conscious team member in knowledge in meter range around the character.

team members are people, who did at least one adventure together.

Team(master)
Companions(ability): +10 to all checks

synchron action(ability): no Attention check neccessary when react with alert on a team member action.

friendship(ability): +25 for every action with a team member as target