Unarmed

Unarmed (Strength)
Level 0:

The character may attack with his fist once per easy actions or multiple times with complex action.

Fiststrike
Restdamage: 1D4, Speed 10

Level 1:

The character may learn palmstrike:

Palmstrike (fast)
Level 1: Rest and Initiativedamge: 1D4, Speed 10

Level 2: Rest and Initiativedamge: 1D6, Speed 10

Level 3: Rest and Initiativedamge: 1D8, Speed 10

Level 2:

The character may learn Kick:

Kick(fast)
Level 1: damge: 1D4, Speed 15

Level 2: damge: 1D8, Speed 15

Level 3: damge: 1D12, Speed 15

Level 3:

Easy Action: Attack with 2 unarmed attacks

Bodycheck:(medium)
Every attack has a chance, that the target get sweaped on the floor

Compared unarmed vs tragets Physical.

Level 1: damage 1D12, Speed 20, Sweap with win 50 or higher

Level 2: damage 1D12, Speed 15, fast, Sweap with 50+

Level 3: damage 1D12, Speed 15, fast, Sweap with 25+

Level 4:

Easy Action: Attack with as many unarmed attacks as you want (the speedsum has to be eual or less then 25).

You may learn faststrike

Faststrike(fast):
Level 1: restdamage 1D6, Speed 8

Level 2: Restdamage 1D6, Speed 6

Level 3 restdamage 1D6, Speed 4

Ability
Karate: if the character is defensiv, he still may attack 1D4 of his attacks in this round at the end of the turn

Kung fu: Spontanous Action: Unarmedcheck(hard) take a Melee attack and redirect it on a other target in range

Improvise: the character picks up an common item in his range and fights with it for on Action. Only works with handstrike, palmstrike and faststrike

Improvise: 1D6

1: Pen/knife/fork/screwdriver: +1D6 normal damage, causes Bleeding on critical success

2: chair/crate/item: targets attacks against the character have 25 malus

3: Newspaper/book/bottle: +1D10 Restdamage

4: food/water/drink/dust: +1D10 Initiativedamage

5: cloth/Clothes/shield: the character may dodge on attack from target without spontanous action

6: normal attack for this action. you may check again on your next attack action.