Blend in

Blend in
This skill is all about being noticed in crowds, it makes the chance to follow someone unnoticed way more likely and also holds the options, to carry unnoticed items on the character.

its the direct opposite to juggle

Unnoticed items are hard to detected with only looking at them and only medium hard to find in a quick sweep.

Level 0:

The character can try to carry for 10 points Dexterity 1 kg  items unnoticed on his body.

the character can try to blend in crowds and such.

Level 1:

The character can try to carry for 5 points Dexterity 1 kg items unnoticed on his body.

Level 2:

The Character can choose to look out for followers with Attention.

If the blends in and does no aggressiv action, others get -25 for there perceptionchecks regarding this character.

Hide: Easy Action: the Character gets +10 to sneak, as long he does not move

Level 3:

The character can carry items for half his Dexterity in kg as unnoticed.

Others need a Perceptioncheck, if the character trys to draw a weapon unnoticed (hard for small Weapons like greandes, knuckles, needles and such, medium for pistols, daggers, knife, easy for clubs, shortswords and such)

Level 4:

The character can carry his whole Dexterity in kg as unnoticed items.

Wanted poster are his dexterity x2 in % different from the reality.

if the characte ris following someone, he gets a -10 x Sneak malus on noticeing him.

Abilities
Shadow: the character does not have to pay restcosts, if he trys to sneak in the shadow

Hidden item: the character can hide 1 Item so well on (inside) his body, that it is hard(100) to find. It may only weight 10% of the Characters Dexterity.

Not to remember: its hard to remeber this character, he is so unnoticable, that you have to be on the look out, to even see him in normal circmstances. (and then it is hard)