Damage and Armor

Damage and Armor
The hit attribute is determinate by the last digit of the check the attacker used.This is the hitzone

0: head: Knowledge

9: head: face: Percetion

8: right arm: Dexterity

7: left arm: Dexterity

6: right shoulder: Talente

5: left shoulder: Talente

4: body: Strength

3: body: Strength

2: right leg: Endurance

1: left leg: Endurance

The bodypart determinates also, what kind of armor the character will use against the damage.

Armor
cloths: if the character wears only cloth (or nothing) on the hitzone, he only may dodge.

leather armor: The character gets a bonus to dodge.

metal armor: The character may reduce the armor instead of the attribute.

full metal armor: the armor reduces the damage by a certain, mostly dice based amount.

Damage
Whenever the character receive real damage, the targeted attributes is reduce by the damage.

if the attribute is reduce to 0, the character receives vitaldamage on this attribute. remaining damage goes to the next higher digit/attribute.

Initativedamage
when the character received Initativedamage, the character may also use armor and such, but instead of the attribute, the damage reduces the initative of this character.

Reflexdamage
when the character received Refelxdamage, the character may also use armor and such, but instead of the attribute, the damage reduces the reflex of this character.

Restdamage
when the character received restdamage, the character may also use armor and such, but instead of the attribute, the damage reduces the rest of this character.

Vitaldamage
if the attacks scored a critical success, this bodypart receives vitalspot damage.

All aliments count untill the damage is healed or ignored by drugs or abilities.

0: concussion: all checks are at least hard

9: blinded: (once per eye possible) -50% range and Perception

8:right arm borken: this arm may not used anymore and all action which needs hands get no bonus from attributes (only 50% from attributes, if first aid is applied)

7:left arm borken: this arm may not used anymore and all action which needs hands get no bonus from attributes (only 50% from attributes, if first aid is applied)

6:the character may not talk or give order anymore

5: the character does not get the reflex bonus for initative

4:all damage the character receives is doubled

3: the character may only act once per turn (only one action)

2:right leg broken: the character only may crawl, the character may not dodge (-50% movement speed and dodge without reflex when first aid is applied)

1:left leg broken: the character only may crawl, the character may not dodge (-50% movement speed and dodge without reflex when first aid is applied)