Weapons

Weapons
type:  tells, what skill the weapon uses. all weights are in pound (half a kilo). is the weight higer than the strength of the personae, he receives one negativ malus level to the skill for each point strength missing. the character may wield the weapon with both hands, then he gets only one negative skill level every two points strength missing. The parry with light attacks, the strength bonus of strong attacks and the aim of critical attacks only apply when the strength requirement is met.

Each attack cost a certain number of action points to be performed.

ranged
ranged weapons consists of everything which will fly at one point(or at least leaves the hand) and hits a target.

guns
Guns consist of some kind of barrel and speeds up a bullet of metal with an small explosion of gunpowder.

pistols
all pistols use reflexes for checks.

rifle
rifles use mental or reflex for check.

maschine guns
These guns fire a high number of bullets. Physical is used for checks.

conventionell
throwing

bows

explosive
thwoing

placed

launchers weight: can be very small, small, normal, big, very big. caliber: shows what ammunation the weapon needs and uses.

magazine: if the weapon uses ammunition this shows, how many can be loaded inside the wepaon. range: All weapons range have a minimum range and a maximum range. If the target is further away than the maximum range or closer than minimum range, you cannot attack this target.