Damage

Damage
The character is all about brutal force and damage.

Level 0:

if the character would deal damage to a vitalspot, but the target does not have any, he will deal 1 time extra damage for every Vitalpoint he would damage.

Level 1:

+1 Damage in Melee for every 4 points of Strength.

The character also gets +10 on Comparing Strengthchecks.

Level 2:

+1 Damage in melee for every 3 points of Strength

If the character try to break something open (like a lock or a door) he gets +15 on th echeck.

Level 3:

+ half of his Strength as extra damage in melee

The character gets +20 on comparing strength checks.

Also he get his Strength as a Charisma Bonus, when he tries to intimidate someone.

Level 4:

The character gets his whole Strength as an damagebonus in melee.

The character also can carry an extra 5 kg.

Ability
Mule: the Character can carry another extra 10 kg.

Destroying attack: The character may reduce the quality of an Meleeweapon by one, to deal double damage on his next attack with that weapon.

Berseker rage: The character enters berseker rage. Ressource rage doubles its ability and the character must attack if possible in melee.

He deals 1D6 more Melee damage and can not loose consciousness. Damage does not reduce attributes for checks (he still get damage)

it lasts 2D6 rounds and at the end the character looses 2D6 Rest or all Rage.