Swim

Swim (Physical)
Level 0:

The character needs a hard swimcheck(100) every round, if he is in water.

if it fails, the character looses 2D6 Rest.

Every kg on Carryweight is a malus on the check.

This takes all the actions in a round.

He may swim 1m for every 10 point physical.

Level 1:

The character may swim.

it is a complex action. Swimming is only with possible with light or less encumbrance.

he needs to swim every round or he will sink and lose 2D6 rest.

carryweight is no malus anymore.

Level 2:

The character may dive (the character may dive 1m for every 10 points Physical (up or down and then swim).

first round diving is easy, next normal, then hard and from then impossible

Swiming is a easy action and the character swims 1 m for every 5 points physical.

he needs to do one per round to stay over water or sink and lose 2D6 Rest.

Level 3:

The character is a good swimmer. he may swim 1 m for every 2 points Physical.

The character can controll boats.

Level 4:

The character may have Heavy encumbrace.

Ability
Dive: the first 2 Rounds ar easy.

Captain: The character can control and master all ships. He gets his Endurance as an bonus, when he is using a robe or sabre.

Strong stand: The character do not get a malus on walking when drunk or on boats. the character gets his physical as an bonus, when a falling or sweaping to the floor check is cast.