Basics

continue:

personae

actions

traits

luck

talents

Basic rules
The core of this game Systems are the three attributes, which are used by skills and abilities and serve as "hit points" and stamina.

These attributes are the liveline and cornerstone of your personae.

The attributes symbolise how much damage your personae can get and how long he can act, also how good his actions are.

Each action can fail or succed, which will happen is determed by a dice check.

Checks (1D20)
The outcome of an action is determed by a 1D20 dice throw or check. The attribute the personae mainly used for the action determs how many skills the personae may use.

A 20 is a natural success, a 1 is a critical failure or fumble.

The attribute is a value between 0 and 10 and each point represents a skill which can be used for the check. This result will be added to the dice throw. This is the outcome of the check. Now it has to be compared with the difficulty of action the personae tried to do. if the check was higher then the difficulty of the action, the action was a success.

Difficulties are changed by following circumstances:

Critical steps: every time the check was more than a certain amount of points higher than the difficulty, a critical step is achieved.

Bodyparts
When the personae is hit by an opponent or gets damaged by the enviroment, the personae loses attribut points. These attribut points can only heal under certain cirsumstances, but mostly treated by a doctor.

To determ which bodypart is hit, roll a single D6.