Personae

Personae

Each player creates a personae in the beginning, which is the tool to interact with the enviroment and other players inside the game.

Details: It consists of details like name, weight, history, size andother things which give mor an idea of the personae, how he looks and thinks instead of hard game rules.

Atributes: These show bodily details of the chracter. The three attributes are: mental, reflex and physical.

Mental is a pool of intellectional, charismatic and perceptional abilities.

Reflex shows how handy, bodily balanced, acrobatik and athletic your personae is.

The character gets one action point for each two points reflex.

Physical is the indicator how healthy, strong and resistant your personae is.

The character gets one point stamina for each two points physical.

These attributes is the meter of your health. Are all three attributes reduced to zero, your personae will die. If there only some attributes at zero, all tests are more difficult.

Your Personae also may pay attributes points to bost certain checks to a success, or at least not such a cribbling failure.

Talents: These skills show, how well and in which direction your personae spend his or her live, what he is good in. Talents can be between -1 and 3. If your personae tries something which corresponds with a certain skill, the skill level can be used as a bonus as long your personae does not use more skills thean he actually have in the attribute. A -1 Talent is a handicap.

Traits: These are chosen in the beginning and changes the way the personae is played a little. It gives some pepper to your personae.

Injuries: if a damage source deal a critical step or a chritical success, the personae will be injured in a certain way. He will loose a certain amount of attribute points and will not recover until he is healed by a doctor.