Actions

Actions
if you personae decides to act in a situation and there is more than one thing happening, the personaes will act with actions. The initiative indicates in which order the participants act and perform their actions. This initative is a check on alertness/initiative.

Initiative
When a stressfull situation beginns, a initative check is done, when everyone will act. As higher the check ends up, as faster the personae can act. Certain modifier, like different Weapons modify this value when used.

There are also some modifiers, like bad footing or a lower position which make the initiative check harder. Changes the personae the odds drasticly like running on higher ground, detonating an explosion as distraction, he may initiative check again and choose the better.

actions
the follwing easy actions are attack actions, the talentaction had/has to be a attack. the attack has to be a critical step or critcal success.

the follwing easy actions are only reactions, they can only be choosen if the personae is attacked.

Balance
If the personae looses his balance, the difficulty is increased by one step. If he has get out of balance again, he will get knocked over or worse. The personae falls to the ground and have to get up again before he can act normal again.