Attacking

Attacks
Depending on the attack, different skills are used. Ranged for all ranged attacks, like guns, bows, throwing weapons, grenades and such. Meele for attacks with close combat weapons and unarmed without any weapons.

Depending on the speed of a weapon and the knowledge of the weapon, a character may hit several times with a weapon. Each hit needs a check.

the first Number are the hits, the second is the attribute bonus.

Styles:

Then you have to decide, how you plan to attack. counterattack: possible with all stiles. Attack a target which comes into attack range and does not attack the character

defence: all close combat attacks aganst the character get a reflex malus.

parade: all close combat attacks can be reduced in damage. This counts as a attack(spontanous action) against the attacker in means of stamina,malus and difficulty of the parade. the damage will reduce the damage from the attacker.

evade: the character has to pass a reflex check (easy: stamina damge, normal: damage, hard: critical damage, very hard: vital damage)

wait: perform your normal action anytime later until your next normal action. you have to pass a attention check, to be able to do a comparative check( winner acts first)

advanced counter attack: counter attack can be done against attackers too

A character can loose his balance at any time, to perfom an action from a style he is currently not in.

Damage
Damage reduces the secondary attributes and is reduced by armour.

the 1D100 roll of a check determes, where and which secondary attribute is hit. The last figure detemes this.

they are different kinds of damage:

Pain:

a character looses his balance, when he receives critical damage.

a character goes to the ground, when he receives vital damage.

Armour:

Clothes: clothes do not reduce damage, but protect against the sight of others and the bitter bit of the cold.

light armour: these out of thick cloths or lether made armour, give a certain number of points, which are reduced by normal damage before they can damage the bodyzone beneath.

medium armour: this armour is made out of chains or small protective metall plates. it gives a certain number ov points which are reduced be critical and normal damage.

heavy armour: these armour is made out of solide metall plates and gives a certain number of dice. Every damage is reduced by 1 throw of all of these dice. Everytime the character suffers vital damage, the character may sacrifice one dice to ignore the damage.