New Skills

Skills
Knowledge: everyone may invest into knowlesge, the character does not need to take it. Each time, the chracter improves this skill, his knowledge increases by one.

critical strikes: This skill is all about trying to hurt a target. you need to take this skill, to deal critical damage.

academic: this skill is about knowledge, research and teaching

medicine: medicine is about first aid, poison and curing diseases

technology: with this, your character can interact with technology. what exactly the skill does, depends on the setting, but can be steam machines, computers, cars, roboters, spaceships.

Perception: trapper, tracker (attention/tracks), groupy, etiquette (charisma/music)

Dexterity: craft, ranged, mechanic, lurk (sneak/blend in)

Talent: different(general/abnormal), brawler(attack/unarmed), gifted(special/ressources), outsider(steal/juggle)

Strength: fighting, fighting style, athletic(Acrobatics/climbing), ???

Constitution: painless(pain/damage), breathless(rest/swim), survivor(Survival/wanderer), animalfriend