Mechanics

Mechanics
This is the skill to repair and lockpick.

Level 0:

the characer can repair not broken items if he has the right material or a advanced part collection.

The item will recover 1 Qualitypoint or 1 Point Armor/Reflex after a hard Mechanicscheck(100)

it takes 2D4 phase and needs a workshop and/or tools

Also the character may try to pick a lock.

he may only tray to pick  every lock ones (or unless he gets a higer level)

it takes 2D6 turns and it needs a hard Mechaniccheck(100)

a critical failure makes it impossible to lockpick that lock.

Level 1:

The character repairs 1D4 points armor/reflex.

the character can use Lockpicks to make picking a lock easier. Level 2:

The character can make modifications on items and repais 2 Qualitypoints or 2D4 Armor/reflex

The character can lock doors

Traps Level 2: the character can put traps on locks

Level 3:

repair a item completely (restores all armor/reflex/Qualitypoints)

it only talkes 1 Phase to repair, it does not need a workshop.

the character can repair broken items, it cost 1 genereal part collection and is restored in bad condition.

Lockpicking: critical failure makes lockpicking not impossible anymore.

Level 4:

Repairing only takes 1D6 rounds and no part collection or  1 general part collection and 1 round.

every lock can be tried to lock pick twice, then theDexterity must be upgraded to try again.

Ability
perfect; every item from the character ignores the first critical failure in a adventure

burglar: x3 Dexterity for mechnic if he breaks in

fast and dirty: lockpicking only takes 1 round, but the character only gets a normal Dexteritybonus for the Mechanicchecks ( he may still try normal)